Artist's Talent 

Enchantment — Class
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Printing details
- Set
- BLB · 124
- Rarity
- Rare
- Language
- EN
- Artist
- Lars Grant-West
- Released
- 2024-08-02
- Prices
- €7.14 · $4.18
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €7.18 | €4.10 |
| October 29, 2026 | €7.14 | €4.10 |
| October 28, 2026 | €7.20 | €4.10 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.99 trend €7.18 30-day avg €7.36 | low €6.90 trend €9.26 30-day avg €8.96 |
| CardTrader (EN) | NM from €4.10 with Zero from €5.56 | NM from €8.65 with Zero from €9.02 |
| CardTrader (any language) | NM from €4.10 | NM from €8.65 |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
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Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, the effect of Artist's Talent's last ability no longer applies.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
The cost reduction applies only to generic mana in the total cost of noncreature spells you cast.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
The additional 2 damage is dealt by the same source as the original source of damage. The damage isn't dealt by Artist's Talent unless Artist's Talent is somehow the original source of that damage.