Sigil Captain

Sigil Captain

Creature — Rhino Soldier3/3

Oracle text (EN)

Creature — Rhino Soldier

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Printing details

Set
ARB · 77
Rarity
Uncommon
Language
EN
Artist
Howard Lyon
Released
2009-04-30
Prices
€0.30 · $0.21

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.30€0.27
October 30, 2026€0.30€0.29
October 29, 2026€0.32€0.29
October 28, 2026€0.33€0.29

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.30 30-day avg €0.25low – trend €0.61 30-day avg €0.69
CardTrader (EN)NM from €0.27 with Zero from €0.27NM from €0.85 with Zero from €0.85
CardTrader (any language)NM from €0.23 NM from €0.85

Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

  • Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

  • For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

  • If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

Printings

15 printings

SetNo.RarityLanguageEURUSDCMCT
ARB(Shown printing)77UncommonEN€0.30$0.21€0.30€0.27
CMD225UncommonJA––€0.28€0.84
CMD225UncommonDE––€0.28–
CMD225UncommonFR––€0.28€0.44
CMD225UncommonIT––€0.28€0.32
CMD225UncommonEN€0.28$0.42€0.28€0.54
CMD225UncommonES––€0.28€0.22
ARB77UncommonDE––€0.30–
ARB77UncommonES––€0.30€0.31
ARB77UncommonFR––€0.30€0.37
ARB77UncommonZHS––€0.30€0.53
ARB77UncommonRU––€0.30–
ARB77UncommonIT––€0.30€0.23
ARB77UncommonJA––€0.30€1.10
ARB77UncommonPT––€0.30–

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