던전 탐험가 
Dungeon Crawler
생물 — 좀비2/1
Printed (KO)
생물 — 좀비
던전 탐험가는 탭된 채로 전장에 들어온다. 당신이 던전을 완료할 때마다, 당신은 던전 탐험가를 당신의 무덤에서 당신의 손으로 되돌릴 수 있다.
Oracle text (EN)
Creature — Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
Printing details
- Set
- AFR · 99
- Rarity
- Uncommon
- Language
- KO
- Artist
- Svetlin Velinov
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.14 |
| October 30, 2026 | €0.16 |
| October 29, 2026 | €0.18 |
| October 28, 2026 | €0.20 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.10 | low – trend €0.24 30-day avg €0.20 |
| CardTrader (KO) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.12 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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A player may only have one dungeon in the command zone at a time.
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Moving into a dungeon room will cause its room ability to trigger.
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Dungeons are removed from the game as a state-based action.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.