회랑 가고일

회랑 가고일

Cloister Gargoyle

마법물체 생물 — 가고일0/4

Printed (KO)

마법물체 생물 — 가고일

회랑 가고일이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) 당신이 던전을 완료한 한, 회랑 가고일은 +3/+0을 받고 비행을 가진다.

Oracle text (EN)

Artifact Creature — Gargoyle

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Printing details

Set
AFR · 7
Rarity
Uncommon
Language
KO
Artist
Mark Zug
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€0.11
October 30, 2026€0.12
October 28, 2026€0.14

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.11 30-day avg €0.12low – trend €0.18 30-day avg €0.19
CardTrader (KO)No offers
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Dungeons are removed from the game as a state-based action.

  • Moving into a dungeon room will cause its room ability to trigger.

  • A player may only have one dungeon in the command zone at a time.

  • Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.

Printings

23 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)7UncommonKO––€0.11–
PLSTAFR-302UncommonEN€0.08$0.27€0.02€0.11
AFR7UncommonEN€0.12$0.21€0.11€0.11
AFR302UncommonZHT––€0.28–
AFR7UncommonZHT––€0.11–
AFR302UncommonRU––€0.28€1.10
AFR302UncommonJA––€0.28€0.28
AFR7UncommonPT––€0.11–
AFR302UncommonZHS––€0.28–
AFR7UncommonFR––€0.11€0.17
AFR302UncommonES––€0.28€0.24
AFR7UncommonZHS––€0.11–
AFR7UncommonES––€0.11€0.28
AFR7UncommonDE––€0.11€0.23
AFR7UncommonRU––€0.11–
AFR302UncommonEN€0.19$0.19€0.28€0.13
AFR7UncommonJA––€0.11€0.24
AFR302UncommonDE––€0.28€0.89
AFR302UncommonKO––€0.28–
AFR302UncommonIT––€0.28€0.19
AFR7UncommonIT––€0.11€0.11
AFR302UncommonFR––€0.28€0.24
AFR302UncommonPT––€0.28–

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