Sala dei Giganti delle Tempeste
Hall of Storm Giants
Terra
Printed (IT)
Terra
Se controlli altre due o più terre, la Sala dei Giganti delle Tempeste entra nel campo di battaglia TAPpata.
: Aggiungi
.
: Fino alla fine del turno, la Sala dei Giganti delle Tempeste diventa una creatura Gigante 7/7 blu con egida
. È ancora una terra.
Oracle text (EN)
Land
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Printing details
- Set
- AFR · 354
- Rarity
- Rare
- Language
- IT
- Artist
- Alex Stone
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €1.81 |
| October 31, 2026 | €1.73 |
| October 30, 2026 | €1.78 |
| October 29, 2026 | €1.73 |
| October 28, 2026 | €1.71 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.92 trend €1.81 30-day avg €1.69 | low €0.98 trend €2.91 30-day avg €2.76 |
| CardTrader (IT) | NM from – | NM from €4.12 with Zero from €4.12 |
| CardTrader (any language) | NM from €1.30 | NM from €2.33 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
-
If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward
. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay
. If they don't for any of those instances, the spell or ability will be countered.
-
If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
-
If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.