Ellywick Tumblestrum 


Planeswalker Leggendario — Ellywick
Printed (IT)
Planeswalker Leggendario — Ellywick
+1: Esplora il dungeon. −2: Guarda le prime sei carte del tuo grimorio. Puoi rivelare una carta creatura scelta tra esse e aggiungerla alla tua mano. Se è leggendaria, guadagni 3 punti vita. Metti le altre in fondo al tuo grimorio in ordine casuale. -7: Ottieni un emblema con "Le creature che controlli hanno travolgere e rapidità e prendono +2/+2 per ogni dungeon con nome diverso che hai completato".
Oracle text (EN)
Legendary Planeswalker — Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Printing details
- Set
- AFR · 286
- Rarity
- Mythic
- Language
- IT
- Artist
- Steve Prescott
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 29, 2026 | €1.23 | €2.10 |
| October 28, 2026 | €1.28 | €2.10 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.62 trend €1.23 30-day avg €1.19 | low €0.98 trend €3.20 30-day avg €2.73 |
| CardTrader (IT) | NM from €2.10 with Zero from €2.10 | NM from – |
| CardTrader (any language) | NM from €0.59 | NM from €1.43 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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A player may only have one dungeon in the command zone at a time.
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The emblem grants trample and haste even if you haven't completed a dungeon.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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Dungeons are removed from the game as a state-based action.
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Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Moving into a dungeon room will cause its room ability to trigger.