던전 내리막길

던전 내리막길

Dungeon Descent

대지

Printed (KO)

대지

던전 내리막길은 탭된 채로 전장에 들어온다. {T}: {C}를 추가한다. {4}, {T}, 당신이 조종하는 언탭된 전설적 생물을 탭한다: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)

Oracle text (EN)

Land

This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Printing details

Set
AFR · 255
Rarity
Rare
Language
KO
Artist
Kasia 'Kafis' Zielińska
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
October 31, 2026€0.25
October 28, 2026€0.23

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.25 30-day avg €0.22low – trend €0.47 30-day avg €0.45
CardTrader (KO)No offers
CardTrader (any language)NM from €0.19 NM from €0.34

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • Dungeons are removed from the game as a state-based action.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  • Moving into a dungeon room will cause its room ability to trigger.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • A player may only have one dungeon in the command zone at a time.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Printings

25 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)255RareKO––€0.25–
AFR352RarePT––€0.19–
AFR352RareFR––€0.19€0.65
AFR255RareES––€0.25€0.28
PAFR255pRareEN€0.56$0.45€0.15€10.05
AFR352RareZHT––€0.19–
AFR255RareIT––€0.25€0.29
AFR255RareJA––€0.25€0.59
AFR352RareZHS––€0.19–
AFR255RarePT––€0.25–
AFR352RareKO––€0.19–
AFR352RareDE––€0.19€0.75
AFR255RareDE––€0.25€0.75
PAFR255sRareEN€1.07$0.66€0.28€0.70
AFR352RareIT––€0.19€0.89
AFR255RareRU––€0.25€0.40
AFR352RareEN€0.44$0.37€0.19€0.29
AFR255RareZHT––€0.25–
AFR352RareRU––€0.19–
AFR255RareFR––€0.25–
PAFR255aRareEN€0.09$5.74€0.09€3.90
AFR255RareZHS––€0.25€1.46
AFR352RareJA––€0.19€0.50
AFR255RareEN€0.25$0.27€0.25€0.19
AFR352RareES––€0.19–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list