Monk Class 

Enchantment — Class
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
Printing details
- Set
- AFR · 228
- Rarity
- Rare
- Language
- EN
- Artist
- Randy Vargas
- Released
- 2021-07-23
- Prices
- €0.50 · $0.38
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.40 | €0.11 |
| November 1, 2026 | €0.45 | €0.11 |
| October 31, 2026 | €0.50 | €0.11 |
| October 28, 2026 | €0.53 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.40 30-day avg €0.45 | low €0.15 trend €0.68 30-day avg €0.72 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.42 | NM from €0.60 with Zero from €0.60 |
| CardTrader (any language) | NM from €0.11 | NM from €0.59 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
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Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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If you have more than one Monk Class on the battlefield, their abilities are cumulative. For example, if you control two Monk Classes, the second spell you cast each turn costs
less to cast.
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If Monk Class is the first spell you cast, the next spell is the second spell and costs
less. If Monk Class is the second (or later) spell you cast, its bonus won't apply until the next turn.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
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Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.