乌杜尔部族的芭罗雯 


Barrowin of Clan Undurr
传奇生物 ~矮人/僧侣3/3
Printed (ZHS)
传奇生物 ~矮人/僧侣
当乌杜尔部族的芭罗雯进战场时,深入地城。(进入第一个房间,或前进至下一个房间。) 每当乌杜尔部族的芭罗雯攻击时,如果你完成过地城,则将至多一张法术力值等于或小于3的生物牌从你的坟墓场移回战场。
Oracle text (EN)
Legendary Creature — Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Printing details
- Set
- AFR · 218
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Manuel Castañón
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.14 |
| November 1, 2026 | €0.13 |
| October 31, 2026 | €0.15 |
| October 30, 2026 | €0.16 |
| October 29, 2026 | €0.15 |
| October 28, 2026 | €0.12 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.15 | low – trend €0.33 30-day avg €0.26 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.23 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeons are removed from the game as a state-based action.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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Moving into a dungeon room will cause its room ability to trigger.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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A player may only have one dungeon in the command zone at a time.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.