Líder de Matilha de Lobisomens 

Werewolf Pack Leader
Criatura — Humano Lobisomem3/3
Printed (PT)
Criatura — Humano Lobisomem
Táticas de grupo — Toda vez que Líder de Matilha de Lobisomens ataca, se você atacou com criaturas com total de poder igual ou superior a 6 neste combate, compre um card.
: Até o final do turno, Líder de Matilha de Lobisomens tem poder e resistência básicos 5/3, ganha atropelar e não é um Humano.
Oracle text (EN)
Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Printing details
- Set
- AFR · 211
- Rarity
- Rare
- Language
- PT
- Artist
- Miranda Meeks
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.75 |
| November 1, 2026 | €0.78 |
| October 31, 2026 | €0.81 |
| October 30, 2026 | €0.87 |
| October 29, 2026 | €0.92 |
| October 28, 2026 | €0.90 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.18 trend €0.75 30-day avg €1.03 | low €0.69 trend €1.65 30-day avg €1.69 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.97 | NM from €1.15 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.