Classe del Druido

Classe del Druido

Druid Class

Incantesimo — Classe

Printed (IT)

Incantesimo — Classe

(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.) Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punto vita. {2}{G}: Livello 2 //Level_2// Puoi giocare una terra addizionale in ognuno dei tuoi turni. {4}{G}: Livello 3 //Level_3// Quando questa Classe diventa di livello 3, una terra bersaglio che controlli diventa una creatura con rapidità e "La forza e la costituzione di questa creatura sono pari al numero di terre che controlli". È ancora una terra.

Oracle text (EN)

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Printing details

Set
AFR · 180
Rarity
Uncommon
Language
IT
Artist
Svetlin Velinov
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€1.48€2.67
November 1, 2026€1.47€2.67
October 31, 2026€1.43€2.67
October 30, 2026€1.52€2.67
October 29, 2026€1.55€2.67
October 28, 2026€1.57€2.67

Prices

SourceNon-foilFoil
Cardmarketlow – trend €1.48 30-day avg €1.60low €1.75 trend €2.60 30-day avg €2.49
CardTrader (IT)NM from €2.67 with Zero from €2.67NM from –
CardTrader (any language)NM from €0.98 NM from €2.30

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  • If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

  • Gaining a level won't remove abilities that a Class had at a previous level.

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)180UncommonIT––€1.48€2.67
AFR180UncommonFR––€1.48€3.10
AFR180UncommonEN€1.43$1.14€1.48€0.98
AFR180UncommonRU––€1.48€1.19
AFR180UncommonDE––€1.48–
AFR180UncommonJA––€1.48€1.67
AFR180UncommonKO––€1.48–
AFR180UncommonZHS––€1.48–
AFR180UncommonPT––€1.48–
AFR180UncommonZHT––€1.48–
AFR180UncommonES––€1.48–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list