Guardiano della Fede 


Guardian of Faith
Creatura — Cavaliere Spirito3/2
Printed (IT)
Creatura — Cavaliere Spirito
Lampo Cautela Quando il Guardiano della Fede entra nel campo di battaglia, un qualsiasi numero di altre creature bersaglio che controlli scompare. (Tratta quelle creature e qualsiasi permanente ad esse assegnato come se non esistessero fino al tuo prossimo turno).
Oracle text (EN)
Creature — Spirit Knight
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Printing details
- Set
- AFR · 18
- Rarity
- Rare
- Language
- IT
- Artist
- Brian Valeza
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €2.76 | €2.11 |
| November 1, 2026 | €2.69 | €2.11 |
| October 31, 2026 | €2.49 | €2.11 |
| October 30, 2026 | €2.05 | €2.11 |
| October 29, 2026 | €2.05 | €2.82 |
| October 28, 2026 | €2.12 | €2.82 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €1.00 trend €2.76 30-day avg €2.12 | low €2.50 trend €4.67 30-day avg €4.90 |
| CardTrader (IT) | NM from €2.11 with Zero from €5.23 | NM from €9.14 with Zero from €9.14 |
| CardTrader (any language) | NM from €1.70 | NM from €4.80 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
-
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
-
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
-
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
-
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
-
An attacking or blocking creature that phases out is removed from combat.
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As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
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Choices made for permanents as they entered the battlefield are remembered when they phase in.