Incanalatore del Caos

Incanalatore del Caos

Chaos Channeler

Creatura — Sciamano Umano4/3

Printed (IT)

Creatura — Sciamano Umano

Impulso di Magia Selvaggia — Ogniqualvolta l'Incanalatore del Caos attacca, tira un d20. 1—9 | Esilia la prima carta del tuo grimorio. Puoi giocarla in questo turno. 10—19 | Esilia le prime due carte del tuo grimorio. Puoi giocarle in questo turno. 20 | Esilia le prime tre carte del tuo grimorio. Puoi giocarle in questo turno.

Oracle text (EN)

Creature — Human Shaman

Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Printing details

Set
AFR · 136
Rarity
Uncommon
Language
IT
Artist
David Palumbo
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.16€0.19
November 1, 2026€0.17€0.19
October 30, 2026€0.16€0.11
October 29, 2026€0.16€0.19
October 28, 2026€0.18€0.19

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.16 30-day avg €0.15low – trend €0.26 30-day avg €0.25
CardTrader (IT)NM from €0.19 with Zero from €0.25NM from €0.50 with Zero from €0.50
CardTrader (any language)NM from €0.11 NM from €0.22

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • Normal costs and timing permissions apply to cards played this way. Unless an effect says you can play additional lands during your turn, you cannot play a land exiled this way if you have already played one this turn.

  • Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

  • Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  • Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  • If you do not play the exiled cards on the turn that they are exiled, they remain exiled indefinitely.

  • An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • The cards are exiled face up.

  • While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  • The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  • An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)136UncommonIT––€0.16€0.19
PLSTAFR-136UncommonEN€0.10$0.14€0.02€0.11
AFR136UncommonPT––€0.16–
AFR136UncommonDE––€0.16€0.21
AFR136UncommonJA––€0.16€0.15
AFR136UncommonZHS––€0.16–
AFR136UncommonFR––€0.16€0.24
AFR136UncommonES––€0.16€0.19
AFR136UncommonRU––€0.16–
AFR136UncommonEN€0.16$0.13€0.16€0.11
AFR136UncommonKO––€0.16–
AFR136UncommonZHT––€0.16–

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