Zumbi Ogro

Zumbi Ogro

Zombie Ogre

Criatura — Zumbi Ogro3/5

Printed (PT)

Criatura — Zumbi Ogro

No início de sua etapa final, se uma criatura morreu neste turno, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)

Oracle text (EN)

Creature — Zombie Ogre

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Printing details

Set
AFR · 129
Rarity
Common
Language
PT
Artist
Nicholas Gregory
Released
2021-07-23
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 1, 2026€0.05
October 30, 2026€0.06
October 28, 2026€0.07

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.05 30-day avg €0.09low – trend €0.14 30-day avg €0.13
CardTrader (PT)No offers
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • A player may only have one dungeon in the command zone at a time.

  • Dungeons are removed from the game as a state-based action.

  • Moving into a dungeon room will cause its room ability to trigger.

  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  • Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.

  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  • Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.

  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
AFR(Shown printing)129CommonPT––€0.02–
AFR129CommonRU––€0.02–
AFR129CommonFR––€0.02€0.14
AFR129CommonZHT––€0.02–
AFR129CommonES––€0.02€0.11
AFR129CommonDE––€0.02€0.16
AFR129CommonJA––€0.02€0.34
AFR129CommonIT––€0.02€0.11
AFR129CommonZHS––€0.02–
AFR129CommonEN€0.06$0.23€0.02€0.11
AFR129CommonKO––€0.02–

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