Precipizio a Strapiombo 

Precipitous Drop
Incantesimo — Aura
Printed (IT)
Incantesimo — Aura
Incanta creatura Quando il Precipizio a Strapiombo entra nel campo di battaglia, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) La creatura incantata prende -2/-2. Prende invece -5/-5 fintanto che hai completato un dungeon.
Oracle text (EN)
Enchantment — Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Printing details
- Set
- AFR · 115
- Rarity
- Common
- Language
- IT
- Artist
- Gabor Szikszai
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €0.11 | €0.11 |
| October 29, 2026 | €0.12 | €0.11 |
| October 28, 2026 | €0.10 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.11 30-day avg €0.09 | low – trend €0.27 30-day avg €0.22 |
| CardTrader (IT) | NM from €0.11 with Zero from €0.11 | NM from €0.60 with Zero from €0.60 |
| CardTrader (any language) | NM from €0.11 | NM from €0.14 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
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Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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Dungeons are removed from the game as a state-based action.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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Moving into a dungeon room will cause its room ability to trigger.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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A player may only have one dungeon in the command zone at a time.
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Precipitous Drop does not need to be on the battlefield when you complete the dungeon in order for the enchanted creature to get -5/-5.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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The controller of Precipitous Drop ventures into the dungeon, not the controller of the enchanted creature. Similarly, Precipitous Drop cares whether its controller has completed a dungeon, not whether the creature's controller has completed a dungeon.