発掘者の松明 

Delver's Torch
アーティファクト — 装備品
Printed (JA)
アーティファクト — 装備品
装備しているクリーチャーは+1/+1の修整を受ける。
装備しているクリーチャーが攻撃するたび、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
装備(
:あなたがコントロールしているクリーチャー1体を対象とする。これをそれにつける。装備はソーサリーとしてのみ行う。)
Oracle text (EN)
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Printing details
- Set
- AFR · 10
- Rarity
- Common
- Language
- JA
- Artist
- Bram Sels
- Released
- 2021-07-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 2, 2026 | €0.06 | €0.19 |
| November 1, 2026 | €0.05 | €0.19 |
| October 28, 2026 | €0.07 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.06 30-day avg €0.11 | low – trend €0.18 30-day avg €0.20 |
| CardTrader (JA) | NM from €0.19 with Zero from €0.19 | NM from €0.84 with Zero from €0.84 |
| CardTrader (any language) | NM from €0.11 | NM from €0.12 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
-
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Dungeons are removed from the game as a state-based action.
-
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
-
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
-
A player may only have one dungeon in the command zone at a time.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
-
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
-
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
-
Moving into a dungeon room will cause its room ability to trigger.