Caçador de Éter 

Aether Chaser
Criatura — Humano Artesão2/1
Printed (PT)
Criatura — Humano Artesão
Iniciativa
Quando Caçador de Éter entra no campo de batalha, você recebe (dois marcadores de energia).
Toda vez que Caçador de Éter ataca, você pode pagar
. Se fizer isso, crie uma ficha de criatura artefato incolor 1/1 do tipo Servus.
Oracle text (EN)
Creature — Human Artificer
First strike
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
Printing details
- Set
- AER · 76
- Rarity
- Common
- Language
- PT
- Artist
- Jason Rainville
- Released
- 2017-01-20
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 31, 2026 | €0.11 |
| October 30, 2026 | €0.10 |
| October 28, 2026 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.11 30-day avg €0.10 | low – trend €0.46 30-day avg €0.37 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.45 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
-
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
-
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
-
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
-
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
-
is the energy symbol. It represents one energy counter.
-
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
-
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
-
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.