Aeronauti Aviolanciati 


Airdrop Aeronauts
Creatura — Esploratore Nano4/3
Printed (IT)
Creatura — Esploratore Nano
Volare Rivolta — Quando gli Aeronauti Aviolanciati entrano nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, guadagni 5 punti vita.
Oracle text (EN)
Creature — Dwarf Scout
Flying Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Printing details
- Set
- AER · 5
- Rarity
- Uncommon
- Language
- IT
- Artist
- Greg Opalinski
- Released
- 2017-01-20
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 30, 2026 | €0.08 | €0.11 |
| October 29, 2026 | €0.07 | €0.11 |
| October 28, 2026 | €0.08 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.05 | low – trend €0.13 30-day avg €0.18 |
| CardTrader (IT) | NM from €0.11 with Zero from €0.11 | NM from €0.67 with Zero from €0.67 |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
-
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
-
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
-
Energy counters aren't permanents. Paying
won't satisfy a revolt ability.
-
Tokens that leave the battlefield will satisfy a revolt ability.