Mise hors service 

Decommission
Éphémère
Printed (FR)
Éphémère
Détruisez l'artefact ciblé ou l'enchantement ciblé. Révolte — Si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, vous gagnez 3 points de vie.
Oracle text (EN)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Printing details
- Set
- AER · 16
- Rarity
- Common
- Language
- FR
- Artist
- Josh Hass
- Released
- 2017-01-20
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €0.04 | €0.28 |
| October 28, 2026 | €0.02 | €0.28 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.04 30-day avg €0.04 | low €0.04 trend €0.17 30-day avg €0.20 |
| CardTrader (FR) | NM from €0.28 with Zero from €0.28 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.17 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Tokens that leave the battlefield will satisfy a revolt ability.
-
If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
-
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
-
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
-
Energy counters aren't permanents. Paying
won't satisfy a revolt ability.
-
If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.