铁胆赛车 
Daredevil Dragster
神器~载具4/4
Printed (ZHS)
神器~载具
在战斗结束时,若铁胆赛车在本次战斗中攻击或阻挡过,则在其上放置一个速度指示物。然后如果其上有两个或更多速度指示物,则牺牲它且抓两张牌。 搭载2(横置任意数量由你操控且力量总和等于或大于2的生物:此载具成为神器生物直到回合结束。)
Oracle text (EN)
Artifact — Vehicle
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Printing details
- Set
- AER · 149
- Rarity
- Uncommon
- Language
- ZHS
- Artist
- Titus Lunter
- Released
- 2017-01-20
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ZHS)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ZHS) |
|---|---|---|
| October 30, 2026 | €0.09 | €0.64 |
| October 29, 2026 | €0.09 | €0.45 |
| October 28, 2026 | €0.11 | €0.45 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.09 | low – trend €0.47 30-day avg €0.32 |
| CardTrader (ZHS) | NM from €0.64 with Zero from €0.64 | NM from €1.02 with Zero from €1.02 |
| CardTrader (any language) | NM from €0.11 | NM from €0.34 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you won't sacrifice it yet.
-
If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it won't get a second velocity counter and you won't draw cards.
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If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, you'll draw two cards even though you can't sacrifice it.
-
If Daredevil Dragster doesn't survive the combat damage step, its ability won't trigger.
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When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
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You may tap more creatures than necessary to activate a crew ability.
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Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
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If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
-
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
-
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
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Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
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Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
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Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
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If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
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Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
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You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.