Verborgene Kräuterkundler

Verborgene Kräuterkundler

Hidden Herbalists

Kreatur — Mensch, Druide2/2

Printed (DE)

Kreatur — Mensch, Druide

Rebellion — Wenn die Verborgenen Kräuterkundler ins Spiel kommen und falls in diesem Zug eine bleibende Karte unter deiner Kontrolle das Spiel verlassen hat, erhöhe deinen Manavorrat um {G}{G}.

Oracle text (EN)

Creature — Human Druid

Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.

Printing details

Set
AER · 110
Rarity
Uncommon
Language
DE
Artist
Bastien L. Deharme
Released
2017-01-20
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
November 1, 2026€0.20€0.69
October 28, 2026€0.15€0.69

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.20 30-day avg €0.13low – trend €0.62 30-day avg €0.52
CardTrader (DE)NM from €0.69 with Zero from €0.69NM from €1.30 with Zero from €1.30
CardTrader (any language)NM from €0.11 NM from €0.59

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

  • Tokens that leave the battlefield will satisfy a revolt ability.

  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

  • Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
AER(Shown printing)110UncommonDE––€0.20€0.69
AER110UncommonKO––€0.20–
AER110UncommonJA––€0.20€1.60
AER110UncommonIT––€0.20€0.19
AER110UncommonES––€0.20€0.13
AER110UncommonPT––€0.20–
AER110UncommonEN€0.15$0.32€0.20€0.11
AER110UncommonFR––€0.20€0.38
AER110UncommonZHS––€0.20–
AER110UncommonRU––€0.20–
AER110UncommonZHT––€0.20–

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