Furnace of Rath 



Enchantment
Oracle text (EN)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Printing details
- Set
- 8ED · 187
- Rarity
- Rare
- Language
- EN
- Artist
- John Matson
- Released
- 2003-07-28
- Prices
- €3.33 · $7.31
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €3.30 | €5.48 |
| October 29, 2026 | €3.33 | €5.48 |
| October 28, 2026 | €3.17 | €5.48 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €3.30 30-day avg €3.06 | low €6.99 trend €12.35 30-day avg €13.83 |
| CardTrader (EN) | NM from €5.48 with Zero from €9.40 | NM from €30.40 with Zero from €30.40 |
| CardTrader (any language) | NM from €4.11 | NM from €26.39 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If you have two of these on the battlefield, the damage is multiplied by 4.
-
The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
-
If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
-
The trample rules cause damage to be divided before it is doubled.
-
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.