Remedy 

Instant
Oracle text (EN)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Printing details
- Set
- 6ED · 36
- Rarity
- Common
- Language
- EN
- Artist
- Zina Saunders
- Released
- 1999-04-21
- Prices
- €0.10 · $0.17
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.10 | €0.18 |
| October 29, 2026 | €0.10 | €0.19 |
| October 28, 2026 | €0.11 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.10 30-day avg €0.09 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.18 with Zero from €0.18 | NM from – |
| CardTrader (any language) | NM from €0.18 | NM from – |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Not legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.
-
If multiple sources would deal damage to an affected target at once, that target or that target’s controller chooses which source’s damage to prevent for each “shield.”
-
If some of the targets become illegal, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren’t created at all.
-
You divide the prevention effects as you cast Remedy, not as it resolves. Each target must be assigned at least 1 prevention “shield.” You can’t choose more than five targets and assign none to a target.