Chimeric Staff 
Artifact
Oracle text (EN)
Artifact
: This artifact becomes an X/X Construct artifact creature until end of turn.
Printing details
- Set
- 10E · 313
- Rarity
- Rare
- Language
- EN
- Artist
- Michael Sutfin
- Released
- 2007-07-13
- Prices
- €0.13 · $0.41
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 28, 2026 | €0.13 | €0.38 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.05 trend €0.13 30-day avg €0.22 | low €0.25 trend €1.24 30-day avg €1.27 |
| CardTrader (EN) | NM from €0.38 with Zero from €0.38 | NM from €2.07 with Zero from €2.07 |
| CardTrader (any language) | NM from €0.24 | NM from €2.07 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
-
If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay
to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with
, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.